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Zombie Survivor's Cabin in the Woods

This scene was created in UE5 using a lot of Megascans, Unreal Marketplace and a few other assets that were adapted to fit the scene.
With the custom models such as the trailer I tried to ensure they had enough detail to hold up along side scanned assets.
I used various techniques to help the pre-made assets fit into the scene such as adding randomised colour and dirt variation into the materials. I also created various blueprints including the spline based fence which places nanite meshes into the scene.